Wednesday 24 February 2016

Unit 7:Time Based Media in Art & Design- Evaluation

I have found my experience of working with contemporary time- based forms of art and design valuable. I think this because some the skills I have learnt, I will most likely use within future projects.

The recordings of my zoetrope was successful; although I don't think that the change of the cell could be accurately shown, this may be because the colours were not clearly separated and in a way merged together.
I think the recording of my iMovie could have been more successful, I think this because we were not given a large amount of time to create this. However, the plan we had for the video was thought out and could have been better with more time.
I think the outcome of the Action Painting I created went well since it achieved the look/ style of Jackson Pollock
I think that my reportage drawings could have gone more successful, this is because they don't look as planned as I would have wanted. Although, this is expected for 30 second drawings.
The recording for the Stop Frame Animation went successful as it was well over the time expected and all the photos flowed together well to make an animation.

I think my time based research is effective as it helped me a lot within the workshops and with understanding the meaning of time-based media; I looked at artists such as Helen Green, David Hockey and Bill Viola.

I think that the Ani-Motion exhibit at the Civic helped me understand the variety of time- based art. For example a piece in the exhibition used the Oculus Rift, this gives a whole new experience for the art industry and also opens new opportunities.


For the majority of the workshops, I have produced a storyboard to create the process of the video. I also wrote notes during the workshop to remind myself of the process when I was later writing the blog post for it.

I have used a lot of IT skills throughout this project as it is all based around media. I have also used my understanding of the key words such as Thaumatrope, Time Lapse etc.

I had a problem when attaching videos to my blog posts, I solved this by uploading them to YouTube then embedding the links.

I think I have used my blog well when documenting and recording my processes as it clearly shows the steps I have taken to produce my work; Also, the blog posts are frequent.

To improve my blog posts, I could include more example of the processes my attaching links to other videos.

I think I have managed my time well throughout this project as if I got behind on it I would not understand how to complete/ talk about the processes.























 

Tuesday 23 February 2016

History of Stop Motion Animation

Stop motion animation was originally introduced in the late 1800s, almost as long as traditional film-making. This was quickly followed by cel animaiton. And then animators experimented with clay animation and puppet animation which is what you may be familiar with in Wallace and Gromit and so forth. 

Some modern Stop Motion includes classics such as Jurassic Park and Robo Cop.                 




http://www.stopmotioncentral.com/articles-5.html                                                                                                                                                                     

Stop Motion Animation- Jerry: The Lonely Fish


In the Stop Motion Animation workshop, we first created the storyboard of what we would want our animation to include/show. I chose to create an underwater scene. 


We created the set using blue paper and paper cut out pieces which could be moved throughout the shoot.

IMOVIE










Sunday 21 February 2016

The Futurism Movement

Futurism was an Italian art movement of the early twentieth century that aimed to capture the art and energy of the modern world; the movement wasn't immediately identified with a distinctive style.
Futurists were fascinated by visual technology such as animation and cinema and how it allowed the movement of an object to be shown through a sequence of frames. This technology was an important influence on their approach to showing movement in painting, encouraging an abstract art with rhythmic, pulsating qualities. 




http://www.tate.org.uk/learn/online-resources/glossary/f/futurism
http://www.theartstory.org/movement-futurism.htm

Bill Viola

The work of Bill Viola is an American video and sound installation artist. He creates his art by using imagery, lighting and sound to produce an intimate image and feeling for the viewer. For example Viola's piece 'Emergence', shows that the sound put with the video, allows a whole new side of how video can influence an artist.

http://www.tate.org.uk/art/artists/bill-viola-2333

Saturday 20 February 2016

Jean Tinguely

Jean Tinguely was a Swiss sculptor; he began experimenting with mechanical sculptures in the 1930s by hanging objects from the ceiling and using a motor to rotate them.
His work was mostly made from everyday objects, pieces of scrap or junk.






http://www.tate.org.uk/art/artists/jean-tinguely-2046

http://theculturetrip.com/europe/switzerland/articles/the-art-of-destruction-jean-tinguely-and-dadaism/

Bridget Riley

In the 1960s, Bridget Riley evolved a style in which she explored the dynamic potential of optical phenomena. These 'op-art' pieces produce a disorienting physical effect on the eye. 
Op Art captured the imagination of the public and became an influential part of the sixties. The fashion, design and advertising industries were highly influenced with its graphic, sign-like patterns and decorative value.
 
http://www.op-art.co.uk/bridget-riley/

George Rickey


George Rickey is an American sculptor of kinetic sculptures; he turned his paintings into kinetic sculptures. Ricky used his knowledge to design sculptures which moved along with air currents.

His early sculptures showed impressions of Calder's; although later on, Rickey began soldering scrap pieces and using extravagant materials.


http://www.sculpture.org/documents/scmag99/oct99/rickey/rickey.shtml

Wednesday 17 February 2016

David Hockney

David Hockney started using the Apple product in late 2008; since, he has produced hundreds of drawings on his iPhone and iPad. Some of these went on show at his exhibition, David Hockney:Fleurs Fraiches at the Fondation Pierre Berge- Yves Saint Laurent, Paris. Flowers are a frequent subject for Hockneys iPhone drawings; they range from abstract to highly detailed.

http://www.hockneypictures.com/iphone_pages/iphone_etcetera-01.php

Richard Hamilton

This piece is among the most famous in British post-war art.
In 1956, he took part in the 'This is Tomorrow' exhibition at the Whitechapel Art Gallery; in which artists were invited to create zones that accorded with their vision of the future. Hamilton worked with artists John McHale and architect John Voelcker, presenting a sort of funfair vision of the future where images were produced from a range of sources formed an iconography for the modern world.
As a contribution to the exhibition catalogue, he made a collage called 'Just what is it that makes todays homes so different?' that was also made into a poster.  
Hamilton created a list of categories he planned to include: Man, Woman, Food, History, Newspaper, Cinema, Domestic Appliances, Cars, Space, Comics, TV, Telephone, Information.
He found the title of the piece in an illustration in the trimmings from a magazine. The finished collage reflects Hamilton's ironic interest in popular culture and modern technology.

Tuesday 16 February 2016

History of the Zoetrope


The Zoetrope was originally introduced as a toy in the 1830s, however modern replica's have been created of a traditional Zoetrope. A zoetrope is a device that produces the illusion of motion from a rapid succession of static pictures. The zoetrope has several vertical slits around the side; on the inside of the cylinder is a band with images from a set of sequenced pictures. As the zoetrope spins, looking through the slits, it shows a clear sequence of pictures.



http://zoetrope.org/zoetrope-history

Zoetrope workshop

 The first step to producing my cell animation zoetrope was to create ideas for the pictures. I created a few designs before I settled for the alien.  

<<"The Zoetrope I created, was made by cell animation. This is when pictures are drawn, printed or painted onto individual sheets then placed on a spinning platform to create a moving image.
I produced a few ideas before I settled with this one. I liked this one the most as it is simple so not many changes are taking place; however, the design is unique.
In the final process, I chose to add a picture exactly matching the 5th image as it would make the process more prominent and add a long exposure."
After I decided the design of the images, I drew them all onto card within spaces which would fit onto the spinning platform and painted them with a vibrant green. 

ZOETROPE















Friday 12 February 2016

Action Painting: Jackson Pollock style

 
This is an Action Painting that I create in the style of Jackson Pollock; I created this by splashing/ dribbling the watered down emulsion paint onto Perspex to achieve a piece of the style in which Pollock created his work. I used monochrome colours since Pollock mainly used them.

Thursday 11 February 2016

Reportage Drawings


In our reportage drawings workshop, we experimented with drawing the people and objects around us; we had about 30 seconds to complete each of these. I like that this task pushed us to create minimalist drawings in under 1 minute.
After the portrait drawings, we were given a few objects to draw. I chose to select a few leaves from the plant; I created these drawings by using ink and fine liner.
When told to draw scenes of the room, I drew the printing press and its surroundings.

As our homework, we were set the task of visually recording our journey home by producing some drawings in a small sketchbook.

Tuesday 9 February 2016

Time-Based art analysis

Time-based art are mainly consists of pieces of art which include video, film, slide, audio or computer-based technology. These are known as time-based art pieces as they have duration as a dimension and unfold to the viewer over time.
Artists make very specific decisions for their choice of media and how it is presented in their work. Specific equipment may be important if the artist might want to put across a certain quality of sound or image.
 It is important when working with time based art, to be mindful of what will be important in the future and which historical links should be maintained; this all goes towards conserving time-based art. Conservators identify the risks of the deterioration and change of art, and aim to minimise this change. 
An important influenced on time-based art is its connection to fast-changing technology. This requires the knowledge and a clear understanding of which form of media is suitable for the work. As well as new media, the Tate gallery's collection of time-based media art  contains work using older technologies such as film and slide-based installations. 
http://www.guggenheim.org/new-york/collections/conservation/time-based-media
http://www.tate.org.uk/about/our-work/conservation/time-based-media

Thursday 4 February 2016

Ani-Motion exhibit time-based piece

Slow Zoetrope- Mark Simon Hewis
This piece was possibly my favourite from the Ani-Motion exhibit as it showed how stop motion can be used to show life-like events.
The zoetrope moves so slowly and unoften that it looks still; each wheel moves at specific intervals and their alignment is captured by a time lapse camera. When completed, the Slow Zoetrope creates the scene of a family walking past an eternal landscape that grows, blooms, flourishes and dies.
The characters on the outer ring of the zoetrope, are created from 3D scans of performers which were resized in 3D software before being screen printed in pure white plastic. The middle ring moves gradually and is timed so that the characters look as if they are walking an endless landscape. The upper ring moves the quickest of the three, this gives the impression of its whizzing around at a fast speed
http://www.marksimonhewis.com/slowzoetrope/





 

AniMotion exhibition


The Oculus Rift experience.
On our visit to the AniMotion exhibit at the Civic, Barnsley, we viewed and interacted with the pieces. The exhibition consisted to six new artworks created by artists who have used animation techniques and technology. Many of these were designed to be used by children and the younger generation. I enjoyed the experience of this exhibit as it has shown me the various ways for using animation. The pieces exhibited were of a wide range, from the low-tech zoetrope to the high-tech of the Oculus Rift headset; 

I liked the range of 
technology used in the exhibit as it shows 
the beginning of animation and how it began. I also like how as it is aimed at the younger generation, the exhibit would show them the older animation such as the zoetrope and the Morph exhibit. 
The Morph set.